It must be
said that no doubt Battlestar Galactica is one of the best examples of
the special relationship that binds immaterial and science. The whole Battlestar
Galactica saga is actually impregnated with the spiritual element,
so that religion is one of its pillars.
Without
going into explanations (I invite you to read the details on Wikipedia) I'm
going to summarize the main points of the religions in the saga.
On the one
hand we have the Twelve Colonies, who worship the Lords of Kobol. Theirs
is a polytheistic religion, inspired mainly by Greek-Roman mythology,
combined with several common aspects of Christianity, Judaism, but also the
religion of ancient Egypt (including the goddess Isis, the
only non-Greek-Roman one). According to their Sacred Scrolls, once humans lived
in Kobol in a kind of paradisiacal symbiosis with the gods. At one point
a jealous god would decide to set himself above others, sparking a war,
which led to the end of civilization of Kobol and the exodus of the twelve
tribes (which in the end turn out to be thirteen).
On the
other side are the Cylons, who are monotheists. They do not deny what
happened on Kobol, but they say that the Lords of Kobol are false gods and that
there is only one God, creator of mankind, which, however, turned out to
be a failed creation. For this reason, their task is to destroy and
replace it.
The
monotheism of the Cylons, as it turns out in the prequel Caprica, comes
from the Monad Church , a monotheistic sect existing in the Colonies.
This was linked to a terrorist group, the Soldiers of the One, which
included Zoe Greystone, daughter of Daniel Greystone, inventor of the
Cylons, and in turn inventor of digital consciousness, from which that
of the Cylons comes.
This is the
scenario in which the story of Battlestar Galactica moves; here you can
group five religious and/or spiritual macro-themes.
The first
one is the use of religious themes to support the suspension of disbelief.
In fact, the many references to human religious themes, which are universally
known and recognizable, from the present or the past, provide the viewer
with real, everyday references, which facilitate their identification in
the story. All Battlestar Galactica is actually based on the
principle of inserting elements of everyday life alongside others more
typically fantastic ones, and this practice is without doubt one of the
reasons why this series has been able to strike so deeply the collective
imagination. It is normal that this is then applied to religious themes, which
are a main subject.
And here we
reconnect to the second macro-theme: religion as the engine of the
actions in the story. This applies to both factions in the game. As
mentioned, the Cylons consider mankind a mistake of God, then their
actions, designed to replace it, can be interpreted as a sort of crusade. The
religion is undoubtedly the basis of these actions of theirs. But
humans are not exempt as well, as they come to follow the dictates of
religion, the Sacred Scrolls, to find Earth. Certainly within them
there is much more heterogeneity of views in this sense, compared with
what occurs within Cylons, at least at the beginning (subsequently various factions
will also be created in the latter). Most humans are not religious and their
agreeing to follow the instructions given in the scriptures is mostly a choice
of convenience, dictated by the desire to find a new home. They want to
believe that there is something true behind the scriptures, because they
want to find Earth. However, believers or not, humans end up getting
involved by the religious element.
The third
macro-theme is a subject that is very dear to science fiction, especially
the more contemporary one: the metaphor of the immortality of the soul,
which in the case of Battlestar Galactica is obtained by downloading the
memories of Cylons in new bodies, after their death. Such a mechanism
provides Cylons with a real immortality of their consciousness, or
better a copy of it, which continues to live even after the death of
the body. The comparison of the download to a kind of immortality is very
explicit in Caprica, where the Soldiers of the One are persuaded to
sacrifice themselves, by making them believe that their soul would continue
to live in paradise, when in fact it's a virtual clone of them, which
will be transferred to the virtual reality. The virtual clone, however, is
not the original person, but a copy of their consciousness. The original one
dies with the body.
A fourth macro-theme
relates to the use of Jewish-Christian (but not only) religious archetypes
in the religion of the Twelve Colonies. We have the Garden of Eden,
represented by Kobol, where humans and gods live in harmony. We have the theme
of Exodus or, more precisely, the one of the Noah's Ark. The war that occurs at Kobol,
destroying civilization, is like a Great Flood eliminating evil and from
which only those who embark on these spaceships (arks) are saved to found a new civilization.
This is
part of the popular sci-fi theme of indefinitely putting backward the origin
of humanity (humanity that derives from another alien humanity). In this
case, if the matter stops to Kobol, a divine origin of mankind is
assumed, in the likeness of the gods; this concept is present in Christianity,
but also in the Egyptian religion, where early pharaohs were gods and the
origin of mankind is confused in the mythology.
Finally the
last macro-theme concerns a whole series of purely spiritual elements
inside the saga, which are totally devoid of any attempt of a scientific
explanation, and sometimes even of a logical one. These include the prophetic
visions shared between the President Roslin, Sharon Agathon and Caprica
Six. Although the visions of Roslin are initially explained by the use of a
drug, there is no scientific justification for the fact that she shares them
with two Cylons and above all that these then come true.
The other
purely spiritual element is represented by the angels. We have the angels
of Number Six and Baltar, which are visible only to the real Baltar and
Caprica Six, but they do not come from their imagination, nor are any virtual
clone of theirs. In fact, they physically interact within the scenes and
provide them with information, which they could not have in any other way. They
are therefore true paranormal entities. It all becomes even more extreme
with the angel of Kara Thrace, who returns in human form after her death
and that will have a decisive role, with its inexplicable knowledge, in
bringing the fleet to the new Earth, where, incidentally, there are already
primitive human beings. At the end of her task, the angel disappears.
With the
angels Battlestar Galactica crosses without appeal the frontier of fantasy,
as their presence and their role must be accepted by faith. The latter aspect
was disapproved by the fans, not so much for its being spiritual, but
for the absence of an attempt to give the slightest logical explanation,
as if the authors were not able to find one. On the other hand it must be
admitted that their presence adds an aura of mystery and poetry that
characterizes the series finale, a finale which in any case would be difficult
to accept, because no one would ever want to reach 'the end' of Battlestar
Galactica.
This article is originally available in Italian on Anakina.Net.
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